tag:blogger.com,1999:blog-45063029048029530082024-03-13T09:00:06.118-07:00ArtAndy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4506302904802953008.post-77165106387684139292030-01-20T06:15:00.000-08:002012-05-04T12:31:45.714-07:00Hello, and welcome to my Art page. This is a very small representation of my art work through 16 years as a professional 3D modeller and I'll hopefully update it as and when I can. I've been responsible for all the modelling, UV layout, texturing, and where applicable, lighting and rendering of all the content featured in these pages.<br />
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Hope you enjoy it and all comments are welcome.Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com3tag:blogger.com,1999:blog-4506302904802953008.post-90856434293235895882011-01-20T07:14:00.000-08:002012-05-11T11:42:09.052-07:00<span style="font-size: large;">Orca Fishing Boat Jaws.</span> <br />
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This is a work in process model and so far has the basic components and uv layout. I then used Turtle to calculate an ambient occlusion.<br />
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</div>Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com8tag:blogger.com,1999:blog-4506302904802953008.post-86567410255970349912011-01-20T06:47:00.000-08:002012-05-11T11:41:58.490-07:00<span style="font-size: large;">CTA Train.</span> 550,000 polygons.<br />
Modelled in Maya, textures in Photoshop and rendered in Mental Ray. The rendered layers were then edited in Photoshop to add rain, motion blur, etc.<br />
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<span style="font-size: large;">Motion Coke Can.</span> Live action/polygons.</div>
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Live action background, motion tracked coke can model in Maya, textures in Photoshop, rendered in Mental Ray and composited in Premiere.</div>
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Background Plate</div>
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Shadow</div>
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Rendered Can with reflection map</div>
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Wire frame test</div>
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Final Composite</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='640' height='532' src='https://www.youtube.com/embed/XTxEWpKZ8T8?feature=player_embedded' frameborder='0'></iframe></div>Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com0tag:blogger.com,1999:blog-4506302904802953008.post-64746638029349100362011-01-20T06:35:00.000-08:002012-05-11T11:41:39.353-07:00<span style="font-size: large;">Old Car. </span>10,000 polygons approximately.<br />
<span style="font-family: inherit;">Modelled in Maya, textures in Photoshop and rendered in Mental Ray.</span><br />
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<br /></div>Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com0tag:blogger.com,1999:blog-4506302904802953008.post-86258811970191715422011-01-20T06:33:00.000-08:002012-05-11T11:41:27.977-07:00<span style="font-size: large;">Sports Car. </span><span style="font-size: small;">Sub-div/polygons.</span><br />
Modelled in Maya, Rendered in Mental Ray based on an original design by Scott Robertson.<br />
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<span style="font-size: large;"><span style="font-family: inherit; font-size: small;">Modelled in Maya, textures in Photoshop and rendered in Mental Ray.</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDCRs7G8jJqRAD2YOd4Gm1c_43LvFpZQXrp-zcM1sulcWt762UhNParNA_VwwefXEgSOpfFdWmL15SfrvSZPekQ8b2b2wtJU6UzMnmS9baK3tqpW2hx0W51d3uJ0-JBInAXZy3JbcCAXU/s1600/chest_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="556" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDCRs7G8jJqRAD2YOd4Gm1c_43LvFpZQXrp-zcM1sulcWt762UhNParNA_VwwefXEgSOpfFdWmL15SfrvSZPekQ8b2b2wtJU6UzMnmS9baK3tqpW2hx0W51d3uJ0-JBInAXZy3JbcCAXU/s640/chest_2.jpg" width="640" /></a></div>Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com0tag:blogger.com,1999:blog-4506302904802953008.post-58193268340225701112011-01-20T03:58:00.000-08:002012-05-11T11:41:05.505-07:00<span style="font-size: large;">Cage. </span><span style="font-size: small;">20,000 polygons approximately.</span><br />
Modelled in Maya, textures in Photoshop and rendered using Mental Ray.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVRNPE_-nyEBeX4yGamNXGYuP0IuoBEl3wsJwxNqkkLtarajqRoZWdU3rSHu-X69yjGIGNrAilOAbVnvhvMJm1HMstmHxvnX0lwyd7mAwrVSFj5ar5MC_e3RMg-F5H6peztrjYT3KqUlU/s1600/cage_test_1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="544" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVRNPE_-nyEBeX4yGamNXGYuP0IuoBEl3wsJwxNqkkLtarajqRoZWdU3rSHu-X69yjGIGNrAilOAbVnvhvMJm1HMstmHxvnX0lwyd7mAwrVSFj5ar5MC_e3RMg-F5H6peztrjYT3KqUlU/s640/cage_test_1.bmp" width="640" /></a></div>Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com0tag:blogger.com,1999:blog-4506302904802953008.post-17419987121358736722011-01-20T03:56:00.000-08:002012-05-11T11:40:53.545-07:00<span style="font-size: large;">Old Cart. </span><span style="font-size: small;">5702 polygons.</span><br />
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Modelled in Maya, textures in Photoshop and rendered in the ingame viewer.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMBE8ZERwuvijDocSADxVZxR2vcCAwJkTodaZXsfinoKcJEcoW0LBi84RYjq9OhnpPRGhGPeM6z0TB3KVK5ygyAvPuQc3tbsVcAg0OcQRS5Ph6pUyyMoVRsXk-qwypW5vbxYrZxnNWP8M/s1600/cart_1.000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMBE8ZERwuvijDocSADxVZxR2vcCAwJkTodaZXsfinoKcJEcoW0LBi84RYjq9OhnpPRGhGPeM6z0TB3KVK5ygyAvPuQc3tbsVcAg0OcQRS5Ph6pUyyMoVRsXk-qwypW5vbxYrZxnNWP8M/s640/cart_1.000.jpg" width="640" /></a></div>
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Shaded scene in Maya</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBHdvZYIhyphenhyphenJrKLjU3RsRbfnlZSqwt_Rah91UtMZnB1tRLwWTo6dMXwLzMR8T9kPuZnnR0iFtYbvJhOQH3YLFcNWfkdm_NCUg5V3fMmJ4oe-pXewcJpdPcBQtxtVEWoAU2dA-Fjs1MMDY4/s1600/cart_wire_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="552" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBHdvZYIhyphenhyphenJrKLjU3RsRbfnlZSqwt_Rah91UtMZnB1tRLwWTo6dMXwLzMR8T9kPuZnnR0iFtYbvJhOQH3YLFcNWfkdm_NCUg5V3fMmJ4oe-pXewcJpdPcBQtxtVEWoAU2dA-Fjs1MMDY4/s640/cart_wire_1.jpg" width="640" /></a></div>Andy Bettshttp://www.blogger.com/profile/08475353854170234121noreply@blogger.com0